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Rawdigger 0.9.10 For Mac

четверг 23 апреля admin 25

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PixelShift2DNG Release In order to streamline the workflow with the raw shots taken in the new Pixel Shift Multi Shooting mode offered by the Pentax K1(-II)/K3-II/KP and Sony A7R-III/-IV cameras, and provide a way to use popular RAW converters (Adobe Camera Raw/Lightroom, Capture One, and some others) for processing these shots, we’ve developed the PixelShift2DNG application.

A tool to visualize and examine pure raw data as the camera has recorded it. In essence, it is a microscope of sorts that lets you drill down into raw data. RawDigger doesn’t alter the raw data in any way. RawDigger is not a raw convertor. Instead, it allows you to see the data that will be used by raw convertors.RawDigger supports nearly all cameras that have raw capability. Support for new cameras is usually implemented within few weeks after raw samples become available.FEATURES:RawDigger displays the real histogram of the raw data, which greatly differs from the in-camera histogram and histograms presented by most of the raw converters.Overexposure (OE) indicator will show you exactly what areas of the shot are blown out and in which color channel(s) it happened (best if used in channel view).RawDigger allows determining how exposure meter is calibrated and what raw level corresponds to the midpoint of in-camera histogram.

This document illustrates how to build 0.9.10 on Mac OS 10.4.x with Xcode 2.4.x. Requirements System Requirements.

Mac OS 10.4.x (Tiger). Xcode 2.4.x (2.4.1 is recommended as of Nov-17-2006). PPC / Intel MacFaster machine (G5 or Intel) is recommended as 0.9.10 has more precise scenery, which means 0.9.10 runs slower than 0.9.9. Compiling all the files also may take hours in slower machines.

FYI, It takes approximately 30 mins to compile everything on MacBook Pro 2.33GHz.Required SkillsWe assume you have some basic knowledge about using:. terminal (/Applications/Utilities/Terminal.app) - must.

Xcode. Unix commandsIf you are not familiar with the tools above, we highly recommend you consult some web articles and/or books about these before you get started. Please DO NOT ask project members about the use of these tools.

InstructionHere is the step-by-step instruction of building. Download and Extract filesFirst of all, you need to download and extract all the files.

This section assumes that you're downloading files at /Users/me/Desktop and extracting files at /Users/me/dev. Change directory names as needed. Download Xcode Project files and patches. FlightGear-0.9.10-Xcodeproj.tar.gz from. The Latest source code is available from sourceforge's svn repository. Checkout the source code with the following command:$ svn co FlightGearMacOSXYou also need to download a svn client from the official site of. Extract project files% cd /Users/me/dev% tar xvzf /Desktop/FlightGear-0.9.10-Xcodeproj.tar.gz.

Download all other filesAs the Xcode project files don't contain all the source files, you need to download these. However, you don't have to download these yourself. You can use a helper shell script to download everything to save your time and effort.% cd FlightGearMacOSX%./download.shIt may take a while so be patient. Probably you want to do something else.

Apply patchesThere are some compilation errors I got when I first built FlightGear. You need to apply patches to avoid compilation errors.

As of%./patch.shOkay, you're ready to build. NoteIf you encounter some download errors, either run download.sh again or get these files manually. Here is the list of the sites that you need to know. Required libraries.1.8.4 from.0.3.10 from. wxMac-2.6.3 (Mac port of wxWidgets) from - for 0.9.10-pre1 or earlier.0.4.3d2 - for 0.9.10-pre2 or later. Binary package is available from.

FlightGear 0.9.10 source files and base package from. You need both FlightGear-0.9.10.tar.gz and fgfs-base-0.9.10.tar.bz2Build EverythingCompiling FlightGear is not that hard. Just type./build.sh from the terminal. That's it!To build these projects from Xcode (in the case you get errors), open Xcode project files and build in turn. The most important thing here is to follow the steps as shown below.

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